Endgame Augments

Post Reply
Riveni
Count
Count
Posts: 256
Joined: Thu Aug 23, 2012 10:12 am
Realm: Neverwinter
House: Griffon
Record: Recruited 1-22-2008 VSoH
Squired 2-08-2008
Squire Court 3-15-2008
Squire Elite 5-17-2008
Baron 6-18-2008, bestowed by Leorik & Kennae
Count 5-7-2013, bestowed by Tundrra
Location: New Haven, CT

Endgame Augments

Post by Riveni »

Thought I would get this thread started, so we can see who can do what to help our players out.

Just so everyone knows, the highest level is Augment 28 and they have the following characteristics:

Artifact (Purple): +32 / +20 ... Key component: Thermal Regulators (crafters may need this supplied to them due to rarity)
Prototype (Blue): +28 / +18 ... Key Component: Bio-mechanical Interface Chips

My characters can make the following:

Aki'ira (Imperial)
Absorb (Absorb / Power)
Reflex (Aim / Endurance)
Shield (Shield / Power)
Skill (Cunning / Endurance)

Riveni (Republic)
Alacrity (Alacrity / Endurance)
Command (Presence / Endurance)
Might (Strength / Endurance)
Redoubt (Defense / Power)
Resolve ( Willpower / Endurance)

Zon'de'vari (Imperial)
Accuracy (Accuracy / Endurance)
Critical (Critical / Endurance)
Fortitude (Endurance / Power)
Overkill (Power / Endurance)
Surge (Surge / Endurance)

If you need any of these, you can send that character an in-game message so I have a record, and I will make them for you. If you are only Republic, and need them from my imperials, send an in-game message to Riveni, and I will make sure I get them to that side for you.

Remember these need the MK-9 slots to place them in your armor. Everyone that can make these augments can make these slots as well, but the critical material for those are the Augmentation Slot Components (obtained by re-engineering level 54 gear which can require a significant amount of material to make). So, if you need them, any assistance that can be provided in obtaining either the slot components themselves or the basic grade 9 scavenging and archaeology materials would be greatly appreciated by the crafter.
Riveni
NOR/CT
User avatar
Tundrra
Lord
Lord
Posts: 3814
Joined: Sun Jul 15, 2012 10:05 am
Realm: Black Desert Online
House: Griffon
Record: http://newoutriders.org/wiki/index.php?title=Tundrra
http://newoutriders.org/member/Tundrra
Lord HC 04.06.2014
Squired SWG 03.21.2004
Recruited SWG 12.12.2003 by Baron Brambt
Location: Bloomington, IN

Re: Endgame Augments

Post by Tundrra »

Thanks Riv, I will sticky this and we will get the other crafters to update theirs!

Edit: someone beat me to the sticky:)
Image
Tundrra TT:TableTop
*NOR/LD-High Council
Riveni
Count
Count
Posts: 256
Joined: Thu Aug 23, 2012 10:12 am
Realm: Neverwinter
House: Griffon
Record: Recruited 1-22-2008 VSoH
Squired 2-08-2008
Squire Court 3-15-2008
Squire Elite 5-17-2008
Baron 6-18-2008, bestowed by Leorik & Kennae
Count 5-7-2013, bestowed by Tundrra
Location: New Haven, CT

Re: Endgame Augments

Post by Riveni »

Tundrra wrote:Thanks Riv, I will sticky this and we will get the other crafters to update theirs!

Edit: someone beat me to the sticky:)
It started off sticky. :p
Riveni
NOR/CT
User avatar
Poxi
Baron
Baron
Posts: 370
Joined: Sun Aug 26, 2012 6:05 pm
Realm: Neverwinter
House: Griffon
Location: Charleston, South Carolina

Re: Endgame Augments

Post by Poxi »

Thanks Riv! Yago can make the same as Riveni (synthweaving) all purple except for the Command Augment which I didnt bother to RE due to it's apparent uselessness in end game.

I am also avail if any needs help with augs and Riv isnt online (although he usually logs in more regular hours than I do. :-)

Poxi
Yago Dash - Jedi Sage
Baron - DMG Member
NEW OUTRIDERS - Ebon Hawk Server


:bunny <-Beware the Bunny of Doom!
User avatar
Zyera
Lady
Lady
Posts: 4679
Joined: Fri Aug 24, 2012 8:10 pm
Realm: Final Fantasy XIV
House: Griffon
Record: newoutriders.org/member/Zyera
Location: Oregon
Contact:

Re: Endgame Augments

Post by Zyera »

I can make blue cunning, aim, shield/power

I can make the kits and working on my synthweaver

I have a slicer that is working on getting more tech parts.
Lady & Realm Leader | GW2 - Zyera.4835 | SWTOR - Keywork Legacy

Lanselott
Knight
Knight
Posts: 53
Joined: Mon Jun 10, 2013 8:28 am
Realm: Neverwinter
House: Griffon
Location: Bensalem, PA

Re: Endgame Augments

Post by Lanselott »

I will be supplying as many of the mk9 components as possible. I am working on getting all the blue and purple level 54 implants done. I will send the mk9 comps to either character or just send them to guild bank on pub side.

Lanselott
"For he today that sheds his blood with me, shall be my brother..."
User avatar
Intisar
Duke
Duke
Posts: 1164
Joined: Sat Apr 20, 2013 9:48 pm
Realm: RIFT
Location: Boston, Mah
Contact:

Re: Endgame Augments

Post by Intisar »

I'm not sure if this is the best thread for this, but I have finally reverse engineered a good level 69 enhancement:

Image

I think I'm gonna make a few to replace some crit enhancements. I'm happy to stitch together more for anyone who could use 'em.
Post Reply

Return to “Game Updates”