Search found 87 matches

by nmates
Wed Jan 29, 2020 10:04 am
Forum: Stronghold
Topic: What's next for the Stronghold
Replies: 35
Views: 53535

Re: What's next for the Stronghold

Just in case anyone was still looking, I am no longer maintaining that spreadsheet.
by nmates
Sat May 04, 2019 1:04 pm
Forum: Information & Updates
Topic: Mod16 - more changes coming, TBA May 7th
Replies: 0
Views: 8193

Mod16 - more changes coming, TBA May 7th

TLDR version: Per this official post , Cryptic isn't quite happy with mod16. There will be some announcements on a livestream at 11AM PDT May 7th. I wouldn't make any sudden changes with toons in mod16 until details are out. Gory details version: Reading that announcement thru my corporate-speak de...
by nmates
Sat May 04, 2019 11:14 am
Forum: The Moonstone Mask
Topic: If Eternity Should Fail
Replies: 4
Views: 8239

Re: If Eternity Should Fail

I just posted this on the official forums . This is a list of many of the things I see that make mod16 busywork *before* you can get out and play. Note: there is also this official post admitting that things aren't in a great place. More to come on Tuesday May 8th. With the advent of MOD16, my bigge...
by nmates
Fri Apr 26, 2019 9:31 pm
Forum: The Moonstone Mask
Topic: If Eternity Should Fail
Replies: 4
Views: 8239

Re: If Eternity Should Fail

Punching above your weight/ilevel and beating dungeons are the things NOR is proud of? What about the people (me) who grind a ton to get better ilevel to make up for only fair-to-middling playing skills? 4+ years of maining a CW and the whole building/spending stacks mechanic never was interesting o...
by nmates
Wed Apr 24, 2019 9:17 pm
Forum: The Moonstone Mask
Topic: If Eternity Should Fail
Replies: 4
Views: 8239

Re: If Eternity Should Fail

I'm not a fan of mod16 as implemented. Needed months more in development, or a separation of the new content from the crappy new combat As a professional game developer (but never worked for Cryptic or any other MMO maker), I do see that the old combat system was far too complicated to 1) understand...
by nmates
Sat Mar 02, 2019 1:52 pm
Forum: Information & Updates
Topic: Mod16: Control Wizard
Replies: 3
Views: 2302

Re: Mod16: Control Wizard

Aratech and similar 1-target types might enjoy keeping using the Disintegrate path. Benn was never that - control and AOE. Now, the control and buff paths are squished into one weaksauce DPS path. I can't do much damage at all, and I can't keep enemies still or even slowed either. Not a fan whatsoev...
by nmates
Fri Mar 01, 2019 10:46 pm
Forum: The Moonstone Mask
Topic: Mod 16: Undermountain
Replies: 6
Views: 2619

Re: Mod 16: Undermountain

Not a fan whatsoever. After what I thought was a close-enough rebuild of Benn, I now get munched to death in 3 seconds by a pack of Zombies (L70) in Dread Ring just outside the camp. 16K ilevel, etc. This mod is for the elite player. I play for comfort, not tweaking and changing. Devs and some peopl...
by nmates
Tue Feb 26, 2019 10:21 am
Forum: The Moonstone Mask
Topic: Mod 16: Undermountain
Replies: 6
Views: 2619

Re: Mod 16: Undermountain

I do think a guildwide game-email ought to go out - not everyone ingame is paying attention to forums (official or here). Thanks
by nmates
Tue Feb 19, 2019 10:55 pm
Forum: Information & Updates
Topic: Undermountain Announced
Replies: 8
Views: 2711

Re: Undermountain Announced

Boons will probably also carry forward - I don't think they've ever nerfed those other than obsolescence by power creep. Now is a great time to earn out any campaigns you want.
by nmates
Thu Feb 07, 2019 9:44 am
Forum: Class Builds
Topic: Into the Woods on AC vs DO
Replies: 2
Views: 2089

Re: Into the Woods on AC vs DO

From what I've read, the two builds need a lot of different gear and/or enchants. Is that still true? Do you have links to builds with DO & AC that are budget builds for those not wanting to do a lot of re-gearing?

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