Firaxis released the "Second Wave" update for XCOM today. The DLC adds a bunch of options to the game that make it significantly harder (it was already damn hard).
The new options are:
- Damage Roulette: Weapons have a wider range of damage.
- New Economy: Randomized council member funding.
- Not Created Equally: Rookies will have random starting stats.
- Hidden Potential: As a soldier is promoted, stats increase randomly.
- Red Fog: Combat wounds will degrade the soldier's mission stats.
- Absolutely Critical: A flanking shot guarantees a critical hit.
- The Greater Good: Psionics can only be learned from interrogating a psionic alien.
- Marathon: The game takes considerably longer to complete.
- Results Driven: A country offers less funding as its panic level increases.
- High Stakes: Random rewards for stopping alien abductions.
- Diminishing Returns: Increased cost of satellite construction.
- More Than Human: The psionic gift is extremely rare.
- War Weariness: Funding goes down over time.
- E-115: Elerium degrades over time.
- Total Loss: Lose all soldier gear upon death.
- Alternate Sources: The power source cost to build facilities increases dramatically.