The Mod 7 boons have been revealed! They are unlocked by building and upgrading specific structures in the guild stronghold. The catch is, you can't build all of them. Cryptic is being coy about exactly how many of these structures can be built, so for now I'm going to give you the choice of up to five. Vote on which ones you want!
Here is the dev blog post that lists all the stuctures and what the boons do: https://www.arcgames.com/en/games/never ... il/9480453
Keep in mind you can only have one "offensive," one "defensive", one "utility", and one "PvP" boon active at any given time. So you can't stack the Power bonus from the Barracks and the Armor Penetration bonus from the Stables, for example.
Poll: What Boon-Granting Structures Should We Build?
- Tundrra
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Re: Poll: What Boon-Granting Structures Should We Build?
I'm leaning towards one pvp and 4 pve, since we can only have 4 active boons total, no need to double up on any category.
- bluebutton
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Re: Poll: What Boon-Granting Structures Should We Build?
No idea, but not interested in PvP so as little as possible of that.
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Re: Poll: What Boon-Granting Structures Should We Build?
We need to build 4 structures before the Guild Hall can be built. We have three right now, and the next one has to be a PVP structure. I'd say the Sorcerer's Tower that debuffs intruders. Thoughts?
Phelaia Fiendline
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Re: Poll: What Boon-Granting Structures Should We Build?
sounds goodPhelaia wrote:We need to build 4 structures before the Guild Hall can be built. We have three right now, and the next one has to be a PVP structure. I'd say the Sorcerer's Tower that debuffs intruders. Thoughts?
Re: Poll: What Boon-Granting Structures Should We Build?
I've read on the boards thatPhelaia wrote:We need to build 4 structures before the Guild Hall can be built. We have three right now, and the next one has to be a PVP structure. I'd say the Sorcerer's Tower that debuffs intruders. Thoughts?
This is what I was thinking:Upgrading Guild Hall to 2 is classed as a structure.
Lumberyard L1 -> Farm L1 -> Marketplace L1 -> GH L2 -> GH L3(??) -> Quarry L1 -> Marketplace L2
EDIT:
Quarry is required prior marketplace L2 (as it requires ROCK)
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Re: Poll: What Boon-Granting Structures Should We Build?
If the PVP structure can be skipped, all the better. I was not looking forward to grinding for those Conquerer shards.
Since the map is so huge...what about the Stable? That should give everyone a speed boost to get to places.
Since the map is so huge...what about the Stable? That should give everyone a speed boost to get to places.
Phelaia Fiendline
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Re: Poll: What Boon-Granting Structures Should We Build?
Voting Stable for ArPen
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Re: Poll: What Boon-Granting Structures Should We Build?
Just to recap our plan:
As Stable Arp is unlocked only at lvl 3 (need guild hall lvl 7), and it only gives +def at lvl 1 and 2, we decided to start with the Wizard Tower (+hp), which has a greater impact on most of our non-tank class stats than defense.
Once we've unlocked Guild Hall level 7, the will have access to Stable lvl 1-2-3 and ArP, our next target
As Stable Arp is unlocked only at lvl 3 (need guild hall lvl 7), and it only gives +def at lvl 1 and 2, we decided to start with the Wizard Tower (+hp), which has a greater impact on most of our non-tank class stats than defense.
Once we've unlocked Guild Hall level 7, the will have access to Stable lvl 1-2-3 and ArP, our next target
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Re: Poll: What Boon-Granting Structures Should We Build?
We're going to need a Mine/Smelter's Yard. I know our Guild coffer for metal is just about finished, but a Rank7 guildhall will also require metal. After that, we need six other structures at Rank 3 before we can progress to Guild Hall 7.Kermit wrote: Once we've unlocked Guild Hall level 7, the will have access to Stable lvl 1-2-3 and ArP, our next target
I'm thinking... Guildhall, Wizard Workshop, Farm, Lumberyard, Quarry, and Marketplace?
Guild Hall 7, then Stables. I don't know what we're planning next after the Wizard's Workshop + Stables. I assume our next Boon structure is going to be the Barracks. But that requires a GuildHall 9...which requires seven structures at rank 4...
So, upgrade path (for now?):
Wizard's Workshop 1 -> Mines 1 -> Guild Hall 6 -> Wizard Workshop 2+3 -> Mines 2+3 -> Farm 3 -> Lumberyard 3 -> Quarry 3 -> Market 3 -> Guild Hall 7 -> Stables 1 -> Guild Hall 8 -> Market 4 -> Wizard Workshop 4 -> Stables 4 -> Mines 4 -> Farm 4 -> Quarry 4 -> Guild Hall 9 -> Barracks 1
(also, it's a shame that the Stronghold Mainhand quest was bumped up to 16. By the time we get that thing, we'll be on Mod 9/Mod 10.)
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