Road to Dragonflight and Beyond
Posted: Mon Mar 21, 2016 9:57 pm
EDIT: DOH MISSING!
So we're currently baking the GuildHall 8. Methinks that the Market 4 is the next priority for the Dragonflight Armor (and for Robb, Ziek, Rabbit, and Nem to get their Stamina/AP Wards/Drains).
We currently need Tedium of the Dragon junk and Surplus Equipment. For those two problems, I propose a revival of an old solution: Revive the Guild Donation runs.
If I recall, back when our AD coffer needed a lot of AD, Tyr, Tundrra, Nors, Phel, Kermit, and Gina + Paul (I may be wrong) suggested the idea of Guild Dungeon Donation runs. We picked a quick dungeon to run through and any Salvage + Loot was tossed into the Mimic.
How does AD get turned into ToD stuff and Surplus Equipment?
S. Equips: Transmutes from Castle Never (Ruined/Ancient Castle).
Reasoning: Somewhat cheap to get and yield a lot for our coffer.
While I am unsure if this is a bug or not (nothing on the Preview as of 3/21/16), the old Ruined/Ancient gear can be turned into a Purple/Epic Equivalent level donation to the Stronghold. They do cost a fair bit (5k apiece) but I am unsure if there's any other cheap/cheaper
ToD: Dragon Gems and Dragon Bone.
Reasoning: Cheap(ish) Coffer junk which yields a lot towards the ToD coffer.
The components for the Golden Dragon weapons are dirt cheap. Or much cheaper than they used to be. They yield 250 towards the ToD coffer with the only other currency yielding more being the Linus Favors (which are rare and a literal boon to get). Otherwise, the team needs the Pages/Coins/etc. for their boons. (While you can use Genie's Gifts to create extra currency for donation, you may as well give the Gifts to your alts).
Now what do we do AFTER we hit Market4?
My suggestions is as follows:
Market 4 -> W. Workshop 4 -> Mine 4-> Lumberyard-> 4 -> Quarry 4 -> Farm 4 -> Mine 4-> Guild Hall 9 -> (Insert Boon Structure Here 1-4)
After Market 4, we have no other urgent upgrades. Ideally, we'd want to make progress towards Guild Hall 9 for the new boon Structure.
Guild Hall 9 requires 7 Rank 4 Structures. Unless the Guildhall itself is one of the 7 structures needed, we need one more building at Rank 4. I suggest planting a Warehouse (+x% More Coffer capacity) since all the other production plots (Farm/Quarry/Mine) we already have. As for the order of the other structures, it's to alternate what Campaign Currencies the coffer needs so we aren't totally exhausting the coffer supply for each upgrade.
As for the boon structure itself. I think our poll once stated we wanted the W. Workshop/Expl. Guild/Temple/Stable.
Which one to pick though?
I recommend either the Barracks (my choice) or Stable.
I personally feel that the Barracks should be our top priority with Stable being the alternative.
The Explorer's Guild provides no tangible benefits over the Barracks. While the Ex. Guild can give us the way to Mastercraft, Mastercraft itself has a very low cost to reward ratio and its boons are all lackluster (+% Gold Bonus, Control Resist At Rank 3, Group Stat bonus Rank 5).
Compare the Barrack's XP/Power (Rank 3)/Incoming Healing (Rank 6), which gives bonuses to recruits and Veterans alike at a mere Rank 4. Even the Stables Provides an all around bonus at Rank 4. Defense/ArmorPen (Rank 3)/Mount Speed Bonus(Rank6).
Which one you guys pick is up to you guys.
TL; DR
-Get Market to 4
-Do Guild Dungeon Runs to buy Dragon Bones/Gems (for ToD) and/or Ruined/Ancient Castle Transmutes (for S. Equip)
-Upgrade Other Structures to 4
- Pick up the Warehouse if needed
-Upgrade Guild Hall to 9
-Get the Barracks for the Boon Structure
If you have any questions, I can answer them.
So we're currently baking the GuildHall 8. Methinks that the Market 4 is the next priority for the Dragonflight Armor (and for Robb, Ziek, Rabbit, and Nem to get their Stamina/AP Wards/Drains).
We currently need Tedium of the Dragon junk and Surplus Equipment. For those two problems, I propose a revival of an old solution: Revive the Guild Donation runs.
If I recall, back when our AD coffer needed a lot of AD, Tyr, Tundrra, Nors, Phel, Kermit, and Gina + Paul (I may be wrong) suggested the idea of Guild Dungeon Donation runs. We picked a quick dungeon to run through and any Salvage + Loot was tossed into the Mimic.
How does AD get turned into ToD stuff and Surplus Equipment?
S. Equips: Transmutes from Castle Never (Ruined/Ancient Castle).
Reasoning: Somewhat cheap to get and yield a lot for our coffer.
While I am unsure if this is a bug or not (nothing on the Preview as of 3/21/16), the old Ruined/Ancient gear can be turned into a Purple/Epic Equivalent level donation to the Stronghold. They do cost a fair bit (5k apiece) but I am unsure if there's any other cheap/cheaper
ToD: Dragon Gems and Dragon Bone.
Reasoning: Cheap(ish) Coffer junk which yields a lot towards the ToD coffer.
The components for the Golden Dragon weapons are dirt cheap. Or much cheaper than they used to be. They yield 250 towards the ToD coffer with the only other currency yielding more being the Linus Favors (which are rare and a literal boon to get). Otherwise, the team needs the Pages/Coins/etc. for their boons. (While you can use Genie's Gifts to create extra currency for donation, you may as well give the Gifts to your alts).
Now what do we do AFTER we hit Market4?
My suggestions is as follows:
Market 4 -> W. Workshop 4 -> Mine 4-> Lumberyard-> 4 -> Quarry 4 -> Farm 4 -> Mine 4-> Guild Hall 9 -> (Insert Boon Structure Here 1-4)
After Market 4, we have no other urgent upgrades. Ideally, we'd want to make progress towards Guild Hall 9 for the new boon Structure.
Guild Hall 9 requires 7 Rank 4 Structures. Unless the Guildhall itself is one of the 7 structures needed, we need one more building at Rank 4. I suggest planting a Warehouse (+x% More Coffer capacity) since all the other production plots (Farm/Quarry/Mine) we already have. As for the order of the other structures, it's to alternate what Campaign Currencies the coffer needs so we aren't totally exhausting the coffer supply for each upgrade.
As for the boon structure itself. I think our poll once stated we wanted the W. Workshop/Expl. Guild/Temple/Stable.
Which one to pick though?
I recommend either the Barracks (my choice) or Stable.
I personally feel that the Barracks should be our top priority with Stable being the alternative.
The Explorer's Guild provides no tangible benefits over the Barracks. While the Ex. Guild can give us the way to Mastercraft, Mastercraft itself has a very low cost to reward ratio and its boons are all lackluster (+% Gold Bonus, Control Resist At Rank 3, Group Stat bonus Rank 5).
Compare the Barrack's XP/Power (Rank 3)/Incoming Healing (Rank 6), which gives bonuses to recruits and Veterans alike at a mere Rank 4. Even the Stables Provides an all around bonus at Rank 4. Defense/ArmorPen (Rank 3)/Mount Speed Bonus(Rank6).
Which one you guys pick is up to you guys.
TL; DR
-Get Market to 4
-Do Guild Dungeon Runs to buy Dragon Bones/Gems (for ToD) and/or Ruined/Ancient Castle Transmutes (for S. Equip)
-Upgrade Other Structures to 4
- Pick up the Warehouse if needed
-Upgrade Guild Hall to 9
-Get the Barracks for the Boon Structure
If you have any questions, I can answer them.