SH Upgrade Construction Order

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Tundrra
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SH Upgrade Construction Order

Post by Tundrra »

Structure Benefits

this of course is editable and may change, but here is the basic outline

Guild hall 9 (unlocks our 2nd Boon Stables?) complete

BOON Stables lvl 1 Defense +800 completed: 2016-6-22
BOON Stables lvl 2 Defense +1600 completed 2016-07-05
BOON Stables lvl 3 Defense +2400, Arm Pen +1000completed 2016-07-14
BOON Stables lvl 4 Defense +3200, Arm Pen +2000completed 2016-07-24

Guild Hall 10 (unlocks rank 5 structures)completed 2016-09-12

Guild Hall 11 (needs 8 structures at lvl 5, unlocks 1st support plot)completed 2016-09-23

BOON Stables lvl 5 Defense +4000, Arm Pen +3000, Mount Speed +3% completed 2016-10-17

Mine lvl 5 completed 2016-10-19
Quarry lvl 5 completed 2016-10-24

SUPPORT PLOT X lvl 1
SUPPORT PLOT X lvl 2
SUPPORT PLOT X lvl 3

BOON Wizard Tower lvl 5 Hit Pts +16000, Healing Potion +18%, Dmg Reduction Ward Enchament 2%


Marketplace lvl 5

random order
  • Lumberyard lvl 5
  • Farm lvl 5



Guild Hall 12 (unlock rank 6 structures)

BOON Wizard Tower lvl 6 Hit Pts +19200, Healing Potion +24%, Dmg Reduction Ward Enchament 4%
BOON Stables lvl 6 Defense +4800, Arm Pen +4000, Mount Speed +7%

Marketplace lvl 6

random order
  • Lumberyard lvl 6
  • Mine lvl 6
  • Farm lvl 6
  • Quarry lvl 6
SUPPORT PLOT X lvl 4
SUPPORT PLOT X lvl 5
SUPPORT PLOT X lvl 6

Guild Hall 13 (needs 9 structures at lvl 6, ulocks 3rd boon stucture)

BOON Barracks lvl 1
BOON Barracks lvl 2
BOON Barracks lvl 3
BOON Barracks lvl 4


....more to come:)
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Tundrra
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Re: SH Upgrade Map

Post by Tundrra »

stables 1, started and completed.
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Re: SH Upgrade Map

Post by Kermit »

Tundrra wrote:stables 1, started and completed.
:aletoast
Great work!
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Re: SH Upgrade Map

Post by Tundrra »

I foresee a issue with the current layout, if we do stables 2-4 back to back they will use the same resources. Which will cause the others to get full and it will be a grind replacing what we are using for stables. We may consider doing GH10 next which will unlock all the rank 5s. Then we can spread the resources out with a variety of builds using up all the over stocked coffers.

In any secnerio influence will our biggest issue.
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Re: SH Upgrade Map

Post by Kermit »

Tundrra wrote:I foresee a issue with the current layout, if we do stables 2-4 back to back they will use the same resources. Which will cause the others to get full and it will be a grind replacing what we are using for stables. We may consider doing GH10 next which will unlock all the rank 5s. Then we can spread the resources out with a variety of builds using up all the over stocked coffers.

In any secnerio influence will our biggest issue.
or we can rely on our alliance's guild, any overflow in our current we can still dump in other guild, and do a callout for them to use their extra in ours...
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Re: SH Upgrade Map

Post by Phelaia »

Influence is always going to be a problem. Stables 3 is where we get our first Armor Pen bonus, and it's the most immediate payoff, and it is probably the one thing that will make dungeons easier even for the new people. Upgrading the guild hall itself is always a long grind no matter what level it is.

I'd suggest getting Stables 3 to unlock Armor Pen boon first, and then switch over to Guild Hall 10.
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Re: SH Upgrade Construction Order

Post by tornnomar »

The call for INF has been heard. This weekend I saw alot of members pumping out the influence. Juez was a big contributor and organized some runs, so Kudos to you Juez!

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Re: SH Upgrade Construction Order

Post by bluebutton »

One thing to remember with influence gathering is that out leveling members can participate. It's a great event to invite those newer members to join in.
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Tundrra
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Re: SH Upgrade Construction Order

Post by Tundrra »

Stables 2 is completed!
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Re: SH Upgrade Construction Order

Post by Ziek88 »

Mmmmm more defense. I love it.
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