Date: Wednesday, May 13, 2020
Players: (D)aesyrliniwich (Baiz), (M)ara (Kermit), (Z)orroth (Zelldeb), (N)orm (Ojike), (B)os’ke (Tundrra), (G)utbur (Lasarian) Dungeon Master: Talolan
Elysius 12 – Ambushed
We resume the session fighthing the Perydons
Roll for initiative!
Round 1
- G: Crit! (25dmg, 11dmg), but feels his damage didn’t do as much as usual (resistant to normal weapons)
- M: Fireball (36) and shocking grasp (6)
- (P)erytons: flyby, they all move around
- (M)ama(P)eryton: fly in and dives at Norm (miss)
- N: Crit! (40), Crit! (38), action surge (26)
- At the end of Norm’s turn, MP attacks (miss)
- Z: Sacred flame (miss)
- MP use another legendary action and attacks Norm (19)
- B: Lightning Lure (miss), xbow (miss)
- D: moves, sacred flame on MP (5), spiritual weapon (8)
Round 2
- G: Moves and attack a regular P, Crit! (26, dead), throw javelins at another (miss)
- M: Fireball (38) and inspires Gutbur
- at the end of Mara’s turn, MP attacks Norm (22)
- P: 1 grabs Bos’ke (miss) attacks (miss), 1 dive at Gutbur (miss) attacks (miss), 1 attack horse (dead), 2 attacks Norm (4xmiss)
- MP: use Bane on Norm (save), Mara (save), Gutbur (fail) and fly away
- N: attack P (21, dead), attack another P (22, dead) and second wind (5)
- Z: sacred flame (11) and healing word on N(5)
- B: move, xbow at MP (miss, miss)
- D: move to Norm and cure wounds (13)
Round 3
- G: attack (15, miss)
- M: 3 scorching ray at MP (8,14,12)
- P: 1xflee, 1 attack Mara’s horse (dead), 1 grab Mara (miss), 1 attack Gutbur (6)
- MP: flee
- N: attack P (22, dead)
- Z: sacred flame P(10)
- B: xbow P(3)
- D: moves, attack P with whip (11, dead), the perydon fall down on top of D (17)
Round 4
- G: throw javelin at P, Crit! (6, 8)
- M: scorching ray (11,4,12)
All enemies are dead or have fled. Loot: 18 horns (3g each), 9 hearts (20g each), 18 wings (10gp each).
- G: Crit! (25dmg, 11dmg), but feels his damage didn’t do as much as usual (resistant to normal weapons)
- M: Fireball (36) and shocking grasp (6)
- (P)erytons: flyby, they all move around
- (M)ama(P)eryton: fly in and dives at Norm (miss)
- N: Crit! (40), Crit! (38), action surge (26)
- At the end of Norm’s turn, MP attacks (miss)
- Z: Sacred flame (miss)
- MP use another legendary action and attacks Norm (19)
- B: Lightning Lure (miss), xbow (miss)
- D: moves, sacred flame on MP (5), spiritual weapon (8)
Round 2
- G: Moves and attack a regular P, Crit! (26, dead), throw javelins at another (miss)
- M: Fireball (38) and inspires Gutbur
- at the end of Mara’s turn, MP attacks Norm (22)
- P: 1 grabs Bos’ke (miss) attacks (miss), 1 dive at Gutbur (miss) attacks (miss), 1 attack horse (dead), 2 attacks Norm (4xmiss)
- MP: use Bane on Norm (save), Mara (save), Gutbur (fail) and fly away
- N: attack P (21, dead), attack another P (22, dead) and second wind (5)
- Z: sacred flame (11) and healing word on N(5)
- B: move, xbow at MP (miss, miss)
- D: move to Norm and cure wounds (13)
Round 3
- G: attack (15, miss)
- M: 3 scorching ray at MP (8,14,12)
- P: 1xflee, 1 attack Mara’s horse (dead), 1 grab Mara (miss), 1 attack Gutbur (6)
- MP: flee
- N: attack P (22, dead)
- Z: sacred flame P(10)
- B: xbow P(3)
- D: moves, attack P with whip (11, dead), the perydon fall down on top of D (17)
Round 4
- G: throw javelin at P, Crit! (6, 8)
- M: scorching ray (11,4,12)
All enemies are dead or have fled. Loot: 18 horns (3g each), 9 hearts (20g each), 18 wings (10gp each).
Elysius 12 - Leirithymbul
After cooking some chicken perytons and leaving no remains for the escaped Perytons, the group kept going through the evening. The group skirted forest and mountain edge till a small lake glistened in the moonlight and Boske announced they had arrived. Boske instructed everyone to dismount but the wary travelers were spooked by metallic spider guardians watching their movements. Those are sentinels.
Bos’ke’s childhood village goes underground and under trees, it’s well hidden with optical illusions. The party is met by we meet Dimble, the new captain of the guard and village Artificer . She reports There are a resurgence of undead roaming the forest around. The undead wear the mark of Myrkul, the same we saw near the coastal cliffs.
Dimple runs off to see if the town’s elder Saltor (Divination Wizard) is able to take visitors at this hour, while Boske leads the party down a hidden stairwell to the Tavern and “big people” guest rooms. We learn of Bos’ke background story (family kidnapped and still missing) and the previous Captain was killed when a assassin attempted to kill Boske while their patrol was out in the forest. We also learn a bit of backround story from Daesy (he comes from the other side of the same Kryptogarden forest) and a green dragon (Claugiyliamatar/Gnawbone) may have destroyed were he comes from? Grafix a olt coot chimes in about ole Gnawbone.
Gninkan a older sister to Boske is wait8ng in the tavern, they catch up and introduce the heroes that boske found to help them find out what happened to their family. She secretly gives a note to Boske, which says to head to the lake alone and when he leaves Mara poorly follows and is tailed the stables. All sorts of gnome mechanics are stored there which occupies Mara and doesn’t notice Bos’ke attempt a second time, succeed and goes to a lake.
At the lake he grinds at some stone a waits....till deep voice speaks to him (gold dragon) and learns a bit about this father, and that is family is alive some where to the west in the sea. After the talk he is told to send the Elf his way before the group leaves.
Session: 1100 exp
Total: 27867xp